Adobe Photoshop
HTML
Macromedia Flash
Adobe Premier
3d studio max
Macromedia Director
Sound Forge



URL : Universal Resource Locator
HTTP : Hyper Text Transfer Protocol
Authoring – the process of creating multimedia applications
Authoring metaphor is also known as authoring paradigm, is the methodology for authoring multimedia applications.
Examples:
Scripting Language Metaphor
Slide Show Metaphor
Hierarchical Metaphor
Iconic/Flow-control Metaphor
Card/Scripting Metaphor
Cast/Score/Scripting Metaphor
Vehicles by which massages are visualized to large group of prospects and their big aim are closing gap between the producer and the consumer.
Types of Media:
Broadcast
Radio
Television
Internet
Print Media
(a) Publication Media
· Newspapers and
· Magazines
(b) Direct Advertisement:
· Direct mail advertisement sent directly to readers of individually by mail, always prepaid to get response.
· Specialties.
Out of home media
Other Media
Advertising as film.
Directly advertising. (Telephone)


The graphic design of the screen is crucial to an effective IMM (Interactive Multimedia). Graphic design of screen design provides the visual communication necessary to transmit a message in an attractive way. It is easy in particular to believe that the written word is the only important factor in communicating the message to the user. This is because we have learnt over many years to abstract information from the printed word. Users also have a range different using styles and one of the advantages of IMM is that it can potentially accommodate these different styles. Therefore, the IMM must have an effective screen design to communicate to all types of users. Some users will some more from a picture or animation than they will from a description. For all these reasons, effective screen design is crucial. This section discusses the basic fundamentals of screen design. So, that a developer can appreciate the issues involved. Special skills and talents are required to be able to produce good screen designs and hence specialist assistance will be required in this area. Designing for the computer screen differs from printed design in that light is transmitted, whereas with printed matter light is absorbed by pigments in the ink and by the paper. The screen resolution of 72 dots per inch (dpi) is much less than the achievable in print. These factors introduce a new set of criteria of which to be aware when planning visual displays for use screen design
The term ‘Graphic design’ describes the planning and thought process necessary to create effective visual communication. There are several issues to consider when compiling a screen design and the following subsections consider the various elements of the design. It should be noted that there are no hard and fast rules associated with screen design. All that can be provided is a serious of guidelines which assist the designer to construct ways and means of communicating visual metaphors. Many initial aspects of screen design can be done most effectively with scissors and paper. The brief is the description of the subject matter of concept. However you choose to address it, the brief needs conscious planning. Each image must have a meaning, as should each use pf type, color, line, space, plane, shape, scale, balance and texture. All these combine to create a visual language which communicates the concept to the viewer. Layout once the concept has been decided upon, the next step is to determine a layout which will communicate the intention of each screen. An effective layout can make complex information easier to understand. When planning a layout, keep in mind that, in the /English-speaking world, we are culturally conditioned to read a page from top left to bottom right. This makes the top left corner the primary focal point or the place where the eye will initially look when presented with a page of screen. Design decisions can be made to allow for this tendency by placing the dominant element in this position. Alternatively, emphasis can be placed on other areas of the screen by implementing other design strategies. For example, the eye will generally travel from the largest screen element to the smallest. Careful consideration of color can have the same effect; the eye being led to the strongest of darkest color first. The standard layouts shown in are examples of well-balanced alternative ways of leading the eye to different parts of the screen. Whichever one is chosen will be determined by the types of individual screen elements which are involved and their relative importance. It is a good idea to work within the framework of the final screen size to enable more precise positioning of each element. Paper cut-outs can be used to represent text and graphics and can then be moved around to achieve the best results of the shapes and sizes require can just be penciled in roughly. Many computer hours will be saved by working out a rough sketch beforehand. This will also allow other members of the design team to proceed with their tasks.
What is Bit-Map?
A representation for the graphic/image data in the same manner as they are stored in video memory.
There are two types of graphics – a) Bitmap/Raster Graphics and b) Vector Graphics
What is Bitmap / Raster Graphics?
Bitmap graphics also called raster graphics. Use a grid of small squares known as pixels to represent graphics.
Each pixel in a bitmap image has a specific location and color value assigned to it. While working in bitmap images you edit pixels rather than objects of shapes. Bitmap images are resolution dependent, that is they represent a fix number of pixels as a result they can appear jagged and large detail if they are scale on screen of if they are printed at higher resolution then they were created form.
Software example of raster graphics – Adobe Photoshop, MS-paint etc,.
What is Vector Graphics?
It describes graphics according to their geometrics characteristics. You can move, resize of change the color of the image without losing the quality of a graphics.
A vector graphics is not resolution dependent that is you can scale it to any size and print on any output device at any resolution without loosing clarity.
Software example of Vector graphics – Corel Draw, Adobe Illustrator, Macromedia Freehand etc,.
No or pixels in a digital image (higher resolution always yields better quality).
What is pixel?
Picture elements in digital images or a unit of digital image.
Import – Can the package import large text files and in what format.
Editing – What kind of word processing features does the package text editor provide. Search and replace and spell checking may be of particular use.
Display – how are large amounts of text displayed, for example, will the package automatically provide scroll bars where necessary or do you have to ensure text is always visible.
Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films.
To create the illusion of movement, an image is displayed on the computer screen then quickly replaced by a new image that is similar to the previous image, but shifted slightly. This technique is identical to how the illusion of movement is achieved with television and motion pictures.
Computer animation is essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. For 2D figure animations, separate objects (illustrations) and separate transparent layers are used, with or without a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered.For 3D animations, all frames must be rendered after modeling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. For pre-recorded presentations, the rendered frames are transferred to a different format or medium such as film or digital video. The frames may also be rendered in real time as they are presented to the end-user audience. Low bandwidth animations transmitted via the internet (e.g. 2D Flash, X3D) often use software on the end-users computer to render in real time as an alternative to streaming or pre-loaded high bandwidth animations.
Computer animation can be created with a computer and animation software. Some examples of animation software are: Amorphium, Art of Illusion, Poser, Ray Dream Studio, Bryce, Maya, Blender, TrueSpace, Lightwave, 3D Studio Max, SoftImage XSI, Alice, and Adobe Flash (2D). There are many more software options available. Prices will vary greatly depending on target market. Some impressive animation can be achieved even with basic programs; however, the rendering can take a lot of time on an ordinary home computer. Because of this, video game animators tend to use low resolution, low polygon count renders, such that the graphics can be rendered in real time on a home computer. Photorealistic animation would be impractical in this context.
Professional animators of movies, television, and video sequences on computer games make photorealistic animation with high detail. This level of quality for movie animation would take tens to hundreds of years to create on a home computer. Many powerful workstation computers are used instead. Graphics workstation computers use two to four processors, and thus are a lot more powerful than a home computer, and are specialized for rendering. A large number of workstations (known as a render farm) are networked together to effectively act as a giant computer. The result is a computer-animated movie that can be completed in about one to five years (this process is not comprised solely of rendering, however). A workstation typically costs $2,000 to $16,000, with the more expensive stations being able to render much faster, due to the more technologically advanced hardware that they contain. Pixar's Renderman is rendering software which is widely used as the movie animation industry standard, in competition with Mental Ray. It can be bought at the official Pixar website for about $5,000 to $8,000. It will work on Linux, Mac OS X, and Microsoft Windows based graphics workstations along with an animation program such as Maya and Softimage XSI. Professionals also use digital movie cameras, motion capture or performance capture, bluescreens, film editing software, props, and other tools for movie animation.
Web design is a process of conceptualization, planning, modeling, and execution of electronic media content delivery via Internet in the form of technologies (such as markup languages) suitable for interpretation and display by a web browser or other web-based graphical user interfaces (GUIs).
The intent of web design is to create a web site (a collection of electronic files residing on one or more web servers) that presents content (including interactive features or interfaces) to the end user in the form of web pages once requested. Such elements as text, forms, and bit-mapped images (GIFs, JPEGs, PNGs) can be placed on the page using HTML, XHTML, or XML tags. Displaying more complex media (vector graphics, animations, videos, sounds) usually requires plug-ins such as Flash, QuickTime, Java run-time environment, etc. Plug-ins are also embedded into web pages by using HTML or XHTML tags.
Improvements in the various browsers' compliance with W3C standards prompted a widespread acceptance of XHTML and XML in conjunction with Cascading Style Sheets (CSS) to position and manipulate web page elements. The latest standards and proposals aim at leading to the various browsers' ability to deliver a wide variety of media and accessibility options to the client possibly without employing plug-ins.
Typically web pages are classified as static or dynamic.
Static pages don’t change content and layout with every request unless a human (web master or programmer) manually updates the page.
Dynamic pages adapt their content and/or appearance depending on the end-user’s input or interaction or changes in the computing environment (user, time, database modifications, etc.) Content can be changed on the client side (end-user's computer) by using client-side scripting languages (JavaScript, JScript, Actionscript, media players and PDF reader plug-ins, etc.) to alter DOM elements (DHTML). Dynamic content is often compiled on the server utilizing server-side scripting languages (PHP, ASP, Perl, Coldfusion, JSP, Python, etc.). Both approaches are usually used in complex applications.
With growing specialization within communication design and information technology fields, there is a strong tendency to draw a clear line between web design specifically for web pages and web development for the overall logistics of all web-based services.
A Web site is a collection of information about a particular topic or subject. Designing a web site is defined as the arrangement and creation of web pages that in turn make up a web site. A web page consists of information for which the web site is developed. A web site might be compared to a book, where each page of the book is a web page.
There are many aspects (design concerns) in this process, and due to the rapid development of the Internet, new aspects may emerge. For non-commercial web sites, the goals may vary depending on the desired exposure and response. For typical commercial web sites, the basic aspects of design are:
The content: the substance, and information on the site should be relevant to the site and should target the area of the public that the website is concerned with.
The usability: the site should be user-friendly, with the interface and navigation simple and reliable.
The appearance: the graphics and text should include a single style that flows throughout, to show consistency. The style should be professional, appealing and relevant.
The visibility: the site must also be easy to find via most, if not all, major search engines and advertisement media.
A web site typically consists of text and images. The first page of a web site is known as the Home page or Index. Some web sites use what is commonly called a Splash Page. Splash pages might include a welcome message, language or region selection, or disclaimer. Each web page within a web site is an HTML file which has its own URL. After each web page is created, they are typically linked together using a navigation menu composed of hyperlinks. Faster browsing speeds have led to shorter attention spans and more demanding online visitors and this has resulted in less use of Splash Pages, particularly where commercial web sites are concerned.
Once a web site is completed, it must be published or uploaded in order to be viewable to the public over the internet. This may be done using an FTP client. Once published, the web master may use a variety of techniques to increase the traffic, or hits, that the web site receives. This may include submitting the web site to a search engine such as Google or Yahoo, exchanging links with other web sites, creating affiliations with similar web sites, etc.
Flash